Design Process
Step 1. Empathize
We created three behavioral archetypes for our targeted user groups: users with disabilities, families with young children, and LGBTQ+ users.
To validate our archetypes we interviewed users in each group and surveyed the general population online.
Findings
- The highest priority feature users wanted were: free to use, cleanliness, and working locks.
- Users in vulnerable groups can experience anxiety when needing to use public bathrooms
Simplified Behavioral Archetypes
Affinity Map with Dot Voting
.png)
Step 2. Define
Following the survey and interviews, my team created an affinity map to sort through all data points and used dot voting to select key user insights.
From here, my team defined our problem statement:
As an overwhelmed traveler with specific needs, I want to know where suitable bathrooms are so I can relax and enjoy my trip
We then conducted a competitor analysis to see what apps are currently available and if they are meeting users' needs based on our research.
Simplified Competitor Analysis
Disability
Filters
Gender Neutral Filters
Family Style Filters
Text
Reviews
Photo
Reviews
Payment Filter
Where is Public Toilet
X
X
X
X
LULU
X
X
X
X
X
Flush
X
X
X
Step 3. Ideate
My team then hosted a brainstorming session for potential features users would want and prioritized these features using a MoSCoW matrix. We then created a user journey for users with disabilities (the group we had the most data for). From here, we created a low-fidelity prototype.
After our low-fi prototype, I developed our logo. I wanted to incorporate the name of our app "G2G" into the logo and tried many different ways to connect the characters. I decided on enclosing the characters in a water drop, a shape relevant to our app. The colors were also chosen from a picture of water.
Sketches

Adobe Illustrator

Step 5. User Testing
To test our prototype, we recruited users to test our app on a variety of devices in real-world settings. We asked them to complete a variety of tasks and asked follow up questions.
Findings
- Overall, users rated our app as simple and easy to use
- Main complaint: confusion with "Add a Restroom". Adding details should be optional and more streamlined
- Wanted larger components, especially for users with dexterity and vision problems